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Volunteer Info
SCLA - 2012 Field Commissioner Responsibilities
(Click here to view a PDF version of the Field Commisioner Responsibilities)
Each youth team in the SCLA will provide a Field Commissioner who will have the following responsibilities when they are the HOME team:
- Ensure game start time is adhered to. For every 10 minutes the game time is delayed, reduce the time for each quarter by 1 minute. For example, if a game starts 20 minutes late, the length of each quarter would be reduced by 2 minutes. If the game is more than 20 minutes late due to the Field Commissioner not performing their duties, the home team will forfeit. A scrimmage may still be played until the start time of the next scheduled game.
- Ensure home team provides a scorekeeper (not the Field Commissioner) and 9 balls (4 on each baseline and 1 for faceoff). 6 balls will be available in the equipment box for each game. See enclosure 3.
- Ensure visiting team provides a timekeeper. See enclosure 4.
- Oversee initial set up and operation of equipment at scorers table. Assist the scorekeeper to ensure minimum play requirements are complied with for both teams. Game will not begin until a scorekeeper and timekeeper are in place. If a team refuses to supply a scorekeeper or timekeeper, the game will be forfeited by that team. Both teams may still scrimmage until the start of the next scheduled games.
- Ensure only players and a max of 4 SCLA certified coaches (list is available in Field Commissioner Notebook) are on players sidelines – NO PARENTS - that includes team photographer or videographer. ALSO ENSURE NO SPECTATORS SITTING ON THE ENDLINES.
- Ensure completed scoresheet is placed in the front pocket of the Field Commissioner notebook with the winner and final score clearly indicated. See enclosure 6.
- Ensure coaches remind their players to pick up all trash prior to leaving the sidelines after the game.
- Field Commissioners must remain neutral and refrain from excessive cheering.
Field Set-up Procedures
Field will be set up by the PCRA Refs. But as a point of reference for the Field Commissioner the set-up equipment should include the following:
- 2 goals • Scorers table • Pop-up
- 2 chairs • Scoreboard • Field Liner • Any unused cans of field paint
- Equipment box o Clock o 7 orange cones
- 4 stakes for Pop-up o Spare clock batteries - 4 AA and 2 9 volt
- Field Commissioner Notebook
- Trash bags
- Any remaining balls
Scorekeeper Responsibilities
A scorekeeper is supplied by the home team (it can NOT be the Field Commissioner). Game will not begin until the scorekeeper is in place. If a team refuses to supply a scorekeeper, the game will be forfeited by the home team. Both teams may still scrimmage until the start of the next scheduled game. The scorekeeper has the following responsibilities during the game.
- Ensure the scoreboard reflects the correct score for the referees and parents
- Complete the SCLA Youth Lacrosse Scoresheet
- Prior to the game, fill in Date, Time, Division, referees and all players from Visitors and Home Team.
- If a team is floating players from another team, place an F besides that players name.
- Place an X in the Play Time (PT) box when a player enters the game for the first time each half.
- For all goals, fill in player number and name and circle the number of goals for that player.
- For all penalties, fill in team, # of player, penalty, length of penalty, the period the penalty occurred and time remaining in the quarter.
- For timeouts, circle the number of the half in which the timeout is called for the appropriate team.
- At the completion of the game, place scoresheet in front pocket of Field Commissioner notebook. Clearly indicate the winner and score at the top of the scoresheet
- Scorekeepers must remain neutral and refrain from excessive cheering.
Timekeeper Responsibilities
A timekeeper is supplied by the visiting team. Game will not begin until the timekeeper is in place. If a team refuses to supply a timekeeper, the game will be forfeited by the visiting team. Both teams may still scrimmage until the start of the next scheduled game. 7/8th and 5/6th grade quarters are 10 minutes (stop time) in length. The 3/4th grade and U9 will play 4 - 12 minute quarters with a running clock (clock will be stopped for timeouts only). 3/4 Grade and U9 can also play 4 – 8 minute (stop time) quarters.
The clock is stopped and started when signaled by the referee.
If the goal differential between two 5/6 teams reaches 5, remind the referee that the ball will be given to the trailing team at midfield in lieu of a face-off until the goal differential goes below 5.
If the goal differential between two 3/4 teams reaches 4, remind the referee that the ball will be given to the trailing team at midfield in lieu of a face-off until the goal differential goes below 4.
The “no face-off” rule does not apply in the 7/8 Divison.
If the goal differential between the 2 teams reaches 12, the clock will NOT be stopped until the goal differential goes below 12.
In the event of a tie, 4 minute sudden victory periods will be played until a winner is determined.
The timekeeper has the following responsibilities during the game.
- Ensure operation of the game clock is understood prior to the game (enclosure 5). Game time and penalty times are kept on the clock along with the score of the game.
- Inform players serving penalties when penalty times have expired.
- Inform referee when 2 minutes remain in each quarter.
- Timekeepers must remain neutral and refrain from excessive cheering.
Clock Operation
- Press POWER – GAME light will illuminate
- Set time for quarter
- Under GAME/PENALTY – Press SET/CLEAR
- Set time in minutes and seconds then press SET/CLEAR again
- To start and stop clock
- Press START/STOP - ALL CLOCKS
- To add a goal to score
- Press SCORE to go to scoring mode
- Use + or – to add or take away a goal
- To set penalty time
- Press SCORE to go to penalty mode
- Under PENALTY/SCORE – Press SET/CLEAR
- Set time in minutes and seconds then press SET/CLEAR again
- To sound a horn for substitution
- Under horn, press ON
- To silence horn
- Under horn, press CLEAR
Note: Horn will sound softly after a penalty expires, horn will sound loudly at the end of a period





